Flickering Lights - Practice
We define "flickering lights", as turning on and off with a random or irregular timing, which does not seem to repeat.
We have another page that details the
theory of flicker.
There is commercial flicker stuff
for those who require a reliable solution rapidly.
And then we present the practical techniques...
Mixed oscillators
There is a class of flicker techniques that operate by generating simple waveforms (triangles, squares, sines) at two or more frequencies and mixing them together.
Since the oscillators are designed to run at different frequencies, they mix together to form a long, complex sequence that seems random.
The mixing of the oscillators can take place at various levels:
- If each oscillator drives a light bulb, and you put the bulbs close together, the oscillators are optically combined.
- You can electrically combine the signals, and send the result to a single lamp.
- If you are using a microprocessor to implement the oscillators, you can mix them in software.
No matter how the mixing occurs, these techniques have a common theme: instead of a complex pseudorandom generator,
two or more simple oscillators generate simple pulses, which are then combined into a longer sequence.
Technique - ALF
This circuit is the Asynchronous Lamp Flicker (ALF).
It was designed by Scott Rider in 1996,
posted at Don Bertino's site "http://www.calweb.com/~bertino/halloween.html",
and sent to the Halloween-L mailing list.
The salient points of this design are:
- Intended to drive 110 VAC lamps.
- It drives two separate incandescent lamps, each with a different frequency of triangle wave.
Although each lamp by itself undergoes a simple repetive cycle, the light output is optically mixed to form a longer cycle.
- It's rather complex.
- All the work spent on the triangle-wave generators is lost when the signal is clipped to a square wave.
Technique - Kilowatt Company
This circuit is dated 1994. It claims to be drawn by Andy Ciddor for The Kilowatt Company.
The salient points of this design are:
- This design is intended for use on battery power.
- It's short and sweet.
- Like the ALF, there are two oscillators.
But the two frequencies are mixed before being used to drive a lamp, not after.
- It doesn't bother with fancy triangle waves, since the waveform would be clipped to a square wave anyway.
- It's broken, and will do nothing as shown. Pins 1 and 13 of the IC are shown going to ground with a pullup resistor.
The ground connection is wrong. It just wants the pullup.
Technique - Theatre Crafts Hot How Tos
This circuit comes from Theatre Crafts Hot How Tos, and is dated 1995.
The salient points of this design are:
- This design is intended for use on battery power.
- This unit has four independent square-wave oscillators.
- The oscillators directly drive four lamps. Two additional lamps are driven with the compliment of two waveforms.
- Like the ALF, the output of the lamps are optically mixed. Looking at just one lamp would show a rather boring on-and-off pattern.
Technique - UJT
This circuit comes the Encyclopedia of Electronic Circuits vol 4, by Graf and Sheets, pg 183.
They got it from Popular Electronics magazine.
The salient points of this design are:
- This design is intended for use on 110 VAC.
- This unit has three independent oscillators.
- The output of the oscillators is electrically mixed, and used to drive a single lamp.
Technique - Multiple Strands Of Flashing Christmas Lights
Take a couple of strands of flashing
Christmas
tree lights and mix them all together.
Shove them inside something or under logs for a fake fire.
This works because each strand flashes at a different rate, and the flashes from the multiple
strings are optically mixed together.
The salient points of this design are:
- This design is intended for use on 110 VAC.
- Each string has numerous lights in it. If you don't need all that light, you will have to hide it.
- You can make the light any color you like by mixing and matching colored bulbs.
Technique - Christmas Twinkle Lights
You can buy
Christmas
light sets that are advertised to "twinkle".
These are strings of incandescent lamps, where every 5th lamp (more or less)
uses a bimetalic element to flash itself.
Since each flashing lamp is independent of all the others, they flash at different rates.
You can take a strand of these and
shove it inside something or under logs for a fake fire.
This works because each lamp flashes at a different rate, and the flashes from the multiple
strings are optically mixed together.
The salient points of this design are:
- This design is intended for use on 110 VAC.
- Each string has numerous lights in it. If you don't need all that light, you will have to hide it.
Here is a string of twinkling Christmas lights bought at
Big Lots
for $3.50 [October 2006].
Front of the box.
Back of the box.
See the lights
in action (1.6 meg).
Technique - Wolfstone cheap flicker
This circuit is untested.
Dennis doodled it up as a demonstration of how to pack
a lot of oscillators into a single, small, inexpensive chip.
Component values can be found in the 4069 page of any good CMOS data book.
The salient points of this design are:
- This design is intended for use on low voltage DC.
- This unit has three independent oscillators.
- The output of the oscillators is electrically mixed, and used to drive a single lamp.
- A single, inexpensive 4069 chip provides all three oscillators.
Technique - Wolfstone cheaper flicker
This circuit is another untested Dennis exercise in packing
a lot of oscillators into a single, small, inexpensive chip.
The gates should oscillate with resistor values between 47K and 220K and capacitors between .1-10uF.
Getting it to oscillate at a frequency suitable for flicker is your job.
The salient points of this design are:
- This design is intended for use on low voltage DC.
- This unit has three independent oscillators.
- The output of the oscillators is electrically mixed, and used to drive a single lamp.
- A single, inexpensive 4069 chip provides all three oscillators.
Half of the 4069 is left, which can be used for other purposes, such as more oscillators.
Technique - Wolfstone eyes
Years ago (roughly 1990), in making a Halloween costume for The Termintor, I decided to
tape one eye shut and stuff in a bunch of flickering lights.
I spent a lot of time trying to figure out a tiny multiple LED flasher
circuit, and suddenly realized that the smallest flasher was the one built into the
package of certain specialty LEDs.
A few year later, I did the same thing, mounting a dozen self-flashing
light emitting diodes (LEDs)
(some yellow, some green) behind a faceted plastic "gem"
and used them as eyes for a dragon mask.
The same eyes were later removed and used in the giant spider.
The salient points of this design are:
- This design is intended for use on low voltage DC.
- This unit has as many independent oscillators as there are LEDs.
- The solution scales well: you can make it as large as you want, just by adding more LEDs.
- The output of the oscillators is optically mixed.
Having a diffuser or other textured lens on the output helps mix the light.
Technique - Lemax Miniature Fire
Lemax makes a line of miniature houses and figures, most of which are intended for
Christmas
decorations.
One of their products is called "All Together Now!"
and consists of several figures singing around a fire in a trash can.
The plastic flame appears to contain three LEDs.
The center LED is on all the time and is probably yellow.
LEDs on either side of that one alternate back and forth.
These alternating LEDs have a decided greenish color for no reason that I know.
The alternating back and forth is not abrupt.
It is more like one fades in as the other fades out.
The salient points of this design are:
- This design is intended for use on low voltage DC and is powered by two AA cells.
- This unit appears to have a single oscillator that alternately drives two LEDs.
- The output of the alternating LEDs is optically mixed.
The plastic flame acts as a diffuser on the output helps mix the light.
Digital sequences
This class of techniques uses digital logic to generate or replay pseudorandom sequences.
Technique - Wolfstone fake fire
This circuit was designed by Dennis for use as a fake campfire. It dates from approximately 1996.
This device uses true random numbers, pre-computed and stored in a memory chip for later replay.
The salient points of this design are:
- This design is intended for use on battery power.
- It simultaneously drives eight output lamps with different intensities.
- Each lamp is driven by a binary signal - it is either on or off.
But the clock rate is high, resulting in pulse-width modulation of the filament to produce different intensities.
- The unit is actually more than a flicker generator. It is a general-purpose device for the display of moving light patterns.
The memory chip contains several patterns, flicker being only one of them, which can be selected via switch.
- We have a
story about this.
Technique - Miller's fake fire
This circuit was designed by Fred Miller, for use with model trains.
His full construction project article apeared in Model Railroading Magazine, January/February 2000 (Volume 30, Number 1),
with a correction in the Feb/March issue.
The device uses a shift-register with XOR'ed feedback (linear feedback shift register) to construct long pseudorandom sequences.
The salient points of this design are:
- This design is intended for use on low-voltage AC. It could easily run on battery power.
- It drives a single LED.
- The pseudo-random sequence is 127 bits long.
- There is no mechanism to make sure the shift register starts up with nonzero contents.
This means that, every once in a long while, the unit won't work at all.
- The LED lamp is driven by a binary signal - it is either on or off.
Technique - LFSR
This circuit comes the Encyclopedia of Electronic Circuits vol 4, by Graf and Sheets, pg 179.
They got it from EDN magazine.
The salient points of this design are:
- This design is intended to drive a 110 VAC lamp. The logic requires a low DC voltage.
- Like Miller's fake fire, this circuit uses a Linear Feedback Shift Register (LFSR) to generate a pseudorandom sequence.
But this LFSR has 15 stages, for a sequence 32,767 bits long.
- XOR gates A and B are intended to further randomize the output. I doubt this is necessary.
- Note the RC circuit on the input of XOR C. This makes sure the shift register starts up with nonzero contents.
- The lamp is driven by a binary signal - it is either on or off. {if that solid-state relay contains zero-crossing circuitry}
Mechanical flicker
This class of techniques uses mechanical means to create flicker, usually by moving things in front of the light source.
Technique - Silk
The mechanical moving-fabric flame has been around a long time.
Disney used orange lights on a fan-blown sheet of plastic to simulate leaping flames in some
of their rides.
We have additional information on silk torches.
There are numerous
commercial silk torches
available.
This is a "Diablo" Flame Machine by Antari.
It uses 3 tiny halogen lights (2-amber and 1-blue), a fan and a silk cloth.
There is no cycle time so you can run the unit as long as you like.
Wall mount brackets are availiable.
Dimensions (mm) 236.6 x 189.2 x 150 Weight 4.5kg.
Gross Power: AC 120v/60Hz Fuse F2A/20v
From the photo, the flame effect looks quite nice.
But the choice of a rectangular metallic case looks distressingly like a flaming toaster.
The salient points of this design are:
- This design is intended for use on 110 VAC.
You could probably build one that runs on battery power, but the combination
of fan and lamps make this design a power-hog.
- The lights are on all the time.
The fan blows around a piece of silk, which flaps in front of the light.
- A cheap alternative to buying new silk,
is to pick up a white silk scarf at a garage sale or thrift store.
Technique - Rotating hammered glass
Here are two pictures of the inside of an ADJ H2O unit.
It is intended to produce a rippling water effect, but can also change colors while doing so.
If you set it for orange, yellow, or red, you can make a nice shimmering bed of embers.
I have one of these units are really like it. They have a DMX-controlled version, too.
The light is projected through two counter-rotating plates of hammered glass.
One plate twists the light one way, the other plate twists it the other way.
The result is a smooth rippling.
The plates rotate fairly slowly, presenting a sequence that is so long that you can't really tell when it repeats.
The salient points of this design are:
- This particular implementation runs on 110 VAC. You could use the technique to build something different.
- The rippling effect is gentle, probably due to the particular pattern on the glass. It isn't well suited for big leaping flames.
It should do well as a bed of glowing embers.
Technique - Gobos
A "gobo" is a piece of flat metal with a design cut into it.
Some gobos are made from high-temperature glass with the pattern painted on.
When focused light is projected through the gobo, it casts a patterned shadow.
You can easily get gobos with flame patterns on them.
Great American Market (GAM)
#353 - Flame
Web site: "http://www.gamonline.com"
The salient points of this design are:
- Projecting through a gobo gives the shape of flames, but none of the flicker or motion. It's static.
- You might want some kind of color filter, too.
Technique - Rotating gobos
By itself, a gobo is static. It gives you the symbolism of flame, but is not convincing.
This can be improved with a "gobo rotator".
With a rotator, you project light through two patterns. One pattern stays in position, and gives the shape of the flames.
The other gobo spins around on its center axis, like the hands of a clock.
By exposing and obscuring the shape gobo, this one give a feeling of motion.
This is a Rosco Gobo Rotator.
It is available with many motor options: 12V DC variable speed 0-9 RPM (forward and reverse), AC 1 RPM, AC 2 RPM, AC 5 RPM, and 10 RPM.
The salient points of this design are:
- Compared to some other designs, the gobo rotator is compact.
- You must carefully select the pattern for the rotating gobo, so that it gives the effect that you want.
- The rotating gobo is the same size as the stationary one. Unlike the effects wheel, all of the rotating
gobo is used at all times.
- If you pay close attention to the projected image, you can tell that rotation is going on.
- You might want some kind of color filter, too.
Technique - Animation effects wheel
The animation effects wheel is somewhat like a giant gobo rotator.
Compared to the gobo rotator, the animation wheel is huge - and only a small portion of it is
used at any given time to project the image.
This is one of many Rosco effects wheels.
The discs are stainless steel discs, 16.5" (42 cm) in diameter
This is the Rosco Animation Effects System in action.
Depending on the choice of gobo and animation wheel, you can make effects for fire, water or whispering leaves.
The salient points of this design are:
- The animation effects wheel is huge.
- Since only a portion of the wheel is used at any given time, you get a longer sequence, with more random-seeming effect.
- The large size of the wheel gives an effect that is closer to linear motion than to rotation.
- You might want some kind of color filter, too.
Technique - Scrolling strips
The effects wheel uses a rotating pattern.
An alternative uses a patterned strip that moves linearly.
This is the GAM Film/FX.
It uses a metal or polyester film loop.
With a fixed speed, it costs $595.00; a speed control knob is $50 more. They have a DMX-controlled version, too.
Web site: "http://www.gamonline.com/catalog/filmfx"
The salient points of this design are:
- The pure linear motion makes it well-suited for clouds, snow, rain and fire.
Thermal flicker
This class of techniques uses thermal means to create flicker, usually by turning lights on and off.
Technique - Fluorescent lamp starter
This is a classic. I have seen numerous versions. You just put a fluorescent starter in series with a 110 VAC incandescent lamp.
It's so simple, you don't really need a schematic, but if you're sweating this, here you go.
The starter can be built into a lamp fixture, put in a junction box, or spliced into an extension cord.
It's a good idea to put a slow-blow fuse in series with the starter.
The key to getting this
to work is picking the correct model of fluorescent starter to match your incandescent lamp load.
This can be tricky - if they don't match, the flicker is poor or doesn't happen at all.
Despite the importance of matching starter to load, most of the web sites describing this effect don't
tell you about that.
Here is a summary of some sites with fluorescent starter flicker projects:
| NAME |
WEB SITE |
STARTER |
LOAD |
| Tomi Engdahl |
http://www.hut.fi/Misc/Electronics/circuits/simpleflasher.html |
starter for 4-60W fluorescent tubes |
lamp of 5-40W |
| Bill C. Roberts |
http://www.dctheatre.com/HowTo3.htm |
|
40 to 60-watt incandescent lamp |
| |
http://www.showtec.demon.co.uk/theatre/technical/fire.html |
|
40 to 60-watt incandescent lamp |
| Phil Tucker |
http://www.phantasmechanics.com/fpilot.html |
|
up to 50 Watts of lights |
| Leigh Graham |
http://fp.miranda.f9.co.uk/infoweb/spec_fx_1.html |
|
60 to 100 watt lamp |
| stagecraft/faq |
http://www.landfield.com/faqs/theatre/stagecraft/faq/section-19.html |
|
lamp 40 or 60 Watts |
| Brian Walsh |
http://www.hiddenmickeys.org/Disney/Imagineering/TunnelLamps.html |
fifteen to thirty-five watt range |
less than 50 watts |
| John J. |
mrscary@kiva.net |
4W up to 25W; good: 4, 6, 8W or 15-20W |
45W bulb |
| dmx512.com |
http://www.dmx512.com/web/light/diy/flikfire/flikfire.htm |
6W to 8W |
40W bulb |
| Jim Kadel |
http://home.rica.net/jimk/help/flicker.gif |
FS-2, max 20W |
7W bulb |
| Baron Dremel Von Glue-Gun |
http://hometown.aol.com/hauntscapescd/ProjectsPage2.html |
FS-2 (14, 15, 20 watt) or FS-5 (4, 6, 8 watt) |
max 40W bulb |
| PropMaster |
|
FS-5 |
|
| GrimShady |
|
|
at least 40W |
Some folks report good results with FS-2 & FS-5.
Avoid FS-4.
Again, the key is matching the fluorescent starter with your incandescent lamp load.
How does it work?
The starter contains a tiny bimetallic thermostat element, and a capacitor in parallel.
When used in a fluorescent lamp, it works like this:
- You turn on the cold lamp.
The thermostat is cold, and its switch is closed.
- Current flows through the thermostat, and warms the lamp's heater filaments, which are connected in series with the starter between them.
- After a few seconds, the current draw heats up the thermostat and it opens up.
This opens the heater circuit, which was shorting out the two ends of the lamp.
Now the ends of the lamp are hot, and voltage is applied across the lamp, so the arc is easy to strike - the lamp lights up.
- If we let the starter cool down, the thermostat would eventually close and the heaters would short out the lamp again. But that doesn't happen because the heaters continue to draw a little current through the capacitor in parallel with the thermostat.
Some of the power is lost in the capacitor and it turns into heat that keeps the thermostat open.
In a flicker circuit, it works in a similar fashion:
- If you draw enough current, the starter heats up and the thermostat opens.
- Then current is no longer being drawn, the thermostat cools down, and the switch closes again.
- open, close, open, close = flicker
Notes:
- The capacitor will allow some current flow even when the thermostat is
open.
If your load is too heavy, the current drawn through the capacitor will cause the
thermostat to stay open.
If this is the case, the lamp will flash on brightly, then dim down and stay at
that level all the time.
- If your load is too small, the current drawn through the starter will not be
enough to heat it up and open the thermostat.
If this is the case, the lamp will go on and stay on at the same level all the time.
-
In order to make this work, your load has to draw enough current so that the starter will heat up, but not so much that the capacitor will keep it hot.
Which is why the circuit is a little finicky.
- The starter will wear out after a while.
It is a mechanical switch, opening and closing rapidly.
- Do not use a dimmer with this flicker unit.
There have been numerous reports on the various Halloween mailing lists
of folks who used a dimmer with this circuit, and it stopped flickering after a while.
Turning the dimmer up a little brought back the flicker, but it would stop later.
After a few hours, the dimmer was all the way up and no flicker.
The salient points of this design are:
- This design is intended for use on 110 VAC, and is not suitable for battery power.
- It drives one or more 110 VAC incandescent lamps.
- The flicker generation abuses the bimetalic element in the starter and gives it a short lifetime.
- The flicker is binary on-or-off, with a fairly long time-constant, so doesn't make a convincing fire by itself.
If you put two or three of these together with a lamp that is on all the time, it could be good. Web sites dmx512.com and showtec.demon.co.uk do this.
Using a fluorescent starter for flicker abuses the bimetalic element,
and it will fail earlier than the manufacturer intended.
I don't have any information on how long the starter will last,
but the best plan it to have spares nearby
and make it easy to replace the starter (put it in a socket).
Beware soldering to a fluorescent starter - not only will it be hard to replace later,
but you might damage the starter.
It is often difficult to find sockets for fluorescent starters.
Here are some resources:
- Leviton - A gentleman gave me this sample at CalHaunts.
It has a price tag from B&B Hardware for $2.98 [March 2005].
Orchard Supply Hardware
Here are the label markings:
- maker: Leviton
- 259B
- Starter Switch
- 005-380
- UPC barcode: 0-78477-12076-7
- damarww.com
- http://www.damarww.com/product.asp?sub=33&dep=Starter%20Sockets&prod=00930A
- Item#: 00930A
- Industry Desc.: 125T
- Finish: White
- Diameter: 1.25 in. (31.75 mm.)
- OSH - This
is the starter base used by Baron Dremel Von Glue-Gun on his web site
(http://hometown.aol.com/jssherrard/HalloweenProjects.html
and
http://hometown.aol.com/hauntscapescd/ProjectsPage2.html).
He found it at
Orchard Supply Hardware.
Flicker bulbs
Some bulbs don't really flicker, but are shaped and/or colored to give the illusion of flame.
Technique - Non-flicker painted bulbs
This lamp has a glass envelope shaped like a flame and suitable paint.
The package says "Darice", and was found at Jo-Ann fabrics, circa 2002, in a blister pack of two.
It is intended for electric candles: 110 VAC, 7W candelabra base.
There are two kinds of light bulbs easily available that flicker by themselves.
Just screw them in and they flicker.
Technique - Neon flicker bulb
This flicker bulb is actually a small gas-discharge tube, filled with neon gas.
The envelope of such bulbs is usually flame-shaped.
Looking closer, you can see inside, where the filament of an incandescent lamp would be, a pair of flat parallel plates,
cut out in the shape of a flame.
These lamps are available with standard-sized screw bases, and smaller candelabra bases, but in all cases, the actual
light-up part is small.
They are usually rated at 3 Watts and and down.
When energized by 110 VAC, the lamp lights with a characteristic orange neon glow, with the light dancing on the surface of the plates.
Larger neon flicker lamps are likely to be found at home improvement stores, like Home Depot.
This blister pack of two small lamps came from Jo-Ann fabrics, circa 2002.
The salient points of this design are:
- This design is intended for use on 110 VAC, and is not suitable for battery power.
- The flickering light inside the lamp has a distinct orange color, characteristic of neon.
The color is very un-candle-like.
Technique - Incandescent flicker bulb
This flicker bulb is an incandescent bulb, with a flexible oversize filament looping over a small bar magnet.
The envelopes tend to be spherical, large, and brightly colored.
When energized by 110 VAC, the filament moves around, jumping back and forth around the magnet.
The flickering of this lamp is rather frantic, and doesn't look much like flame to me, but you might find use for it.
These lamps are likely to be found at party stores, like Spencer Gifts.
The salient points of this design are:
- This design is intended for use on 110 VAC, and is not suitable for battery power.
Color organ
A color organ flashes a light in proportion to the loudness of sound that is fed in to it.
We have a lot of
color organ info.
If the color organ is fed by sound that is fairly random, such as static from a radio,
it can cause whatever light you plug into it to flicker.
A large, AC-operated color organ could produce flicker in numerous incandescent lamps
plugged in to it.
By using a multichanel color organ, you get adjacent bulbs to flicker differently -
it's a bummer when all of your "candles" flicker in synchronization.
You can carry this to extremes by installing a centrally located multichanel color organ,
with cables running throughout the haunt, that can be tapped whenever you need flicker.
Following are a few simple and small flicker circuits, based on color organ principles.
Technique - Audio into grain-of-wheat bulb
The folks at "http://www.fantasonics.com/TracksDocs/Lanterns.html" are concerned about tiny flicker circuits to illuminate model train layouts.
They offer several circuits based on the concept of using grain-of-wheat incandescent lamps to replace the speakers on audio equipment.
This is the diagram that they start with: 1.5-volt grain-of-wheat bulbs driven straight from the output of a tape player.
They also have a circuit that drives 12-volt bulbs from a higher-powered tape player.
In either case, the randomness is actually a prerecorded series of sounds on the tape player.
The salient points of this design are:
- This design has no power dedicated to the lamps. They derive their power from the casette player, which may run on batteries or 110 VAC.
Technique - Audio into LED
Jim Kadel of Haunt Master Products once suggested a minimal color-organ circuit to drive LEDs from
an audio source. The context was glowing eyes for a Flying Crank Ghost.
By substituting an endless loop take of random sounds, you can make the LEDs flicker with whatever predetermined pattern you so desire.
You could probably get away without the transformer, but it is a good idea to include it - it provides impedence-matching.
The salient points of this design are:
- This design has no power dedicated to the lamps. They derive their power from the audio system, which may run on batteries or 110 VAC.
- I wouldn't be inclined to do it quite this way - there is nothing to project the LEDs from being reverse-biased.
I think that I would build this with the LEDs in parallel, one the reverse of the other.
Technique - Audio into neon lamp
The output of an audio amplifier is of a low voltage. But you can feed it into a transformer, boosting it up
to a sufficient voltage to light a neon lamp.
This is yet another system that works like a color organ.
In the 1970s, I used a small audio output transformer, wired backwards, to light NE-2 lamps from a transistor radio.
The May 1992 issue of Model Railroader contains an article by Derek Verner called "How
to Simulate Flickering Fires."
It used the output of a small transistor radio to drive various light sources:
LEDs, incandescent lamps, and an NE-2 lamp via reversed audio output transformer.
Derek says this is particularly interesting because the electrodes in the lamp light up alternately as
the induced voltage goes from positive to negative.
Around 25 Mar 1998, there was a brief thread on Halloween-L, wherein Jim Fosse described a somewhat
larger version. Here are the juicy bits:
...powers neon flicker lamps from a dedicated audio amp.
This circuit drives the standard decorative flame neon lamps with a
70.7 volt line transformer. The transformer is RS #32-1031B and costs
$5.95.
They still flicker like they do when powered by the power line but, in
addition, they pulse to the beat of the music.
I've run 2 flicker lamps (all I have) off of my 1 watt output radio.
I don't suggest that you use this line for powering speakers unless
you really like the '70s fuzz sound. The neons distort the audio
quality very badly.
I went up to the attic and bought down 2 strings of C7 neons flicker
lamps. I wired up the circuit to my 30W sub woofer amp. I could light
all but 4 of the 14 lamps.
You will need an amp with overcurrent limiting to protect the amp from
the weird load that the neons present.
My neighbors must have thought I was crazy listening to Toccata in D
loud enough to shake the house;) But, you should have seen the lamps!
Phase jitter
Technique - Novotill's Battery Circuit
Stepan Novotill (http://members.shaw.ca/novotill)
has posted a circuit that relies on phase jitter between two
independent oscillators.
This version is suitable for battery power.
The salient points of this design are:
- Operates on battery power.
- You only get a single channel of flicker.
Technique - Novotill's A.C. Circuit
Stepan Novotill (http://members.shaw.ca/novotill)
has posted a circuit that relies on phase jitter between two
independent oscillators.
This version is designed for 110 VAC power,
and uses the 60 Hz line as one of the oscillators.
(large schematic)
The salient points of this design are:
- This design is intended for use on 110 VAC, and is not suitable for battery power.
- WARNING: This is a hot-chasis design!
- You only get a single channel of flicker.
Other forms of flicker
This is the place where we dump all the stuff that doesn't fit into any other section.
Technique - FlickerPup
In 1998, Doug Fergusion noted that neon flicker bulbs had a nice effect, but were not bright enough.
He suggested that a flicker bulb be used to optically drive a photocell attached to a lamp dimmer.
Doug called the design FlickerPup, for "flicker puppet".
There is a nice FlickerPup write-up on Doug's Phantasmechanics web site.
Technique - Software
Microprocessors are inexpensive, and one-chip ones such as the PIC series and Atmel can easily be programmed with
pseudorandom generators.
The deatils of this project are beyond the scope of this collection.
But I'll scribble some notes that I intend to try:
- You can easily find articles on software to generate pseudorandom numbers.
- If you need a pseudorandom generator that is easily implemented and must fit in
tight memory constraints,
you might consider a software implementation of a linear feedback shift register.
- Try to set things up so that the user does not get a direct look at the flame.
Either use a lamp globe or have the candle wick burned down into the wax.
This allows you to use a single incandescent lamp per flame.
- Control the brightness by pulse-width modulation at a clock rate above visual persistence.
- Many single-chip units have built-in PWM generation hardware.
Those that lack it can implement it in software. Your development environment probably has a library that does this.
- Use a "drunkard's walk" algorithym to set the amplitude for the PWM.
- Put limits on the walk, so that the lamp averages 75% of the normal power.
This should give the lamp a bit of a yellow tinge,
and allow headroom so that it can flare up occasionally.
We have a page dedicated to
producing flicker with software.
Technique - Analog
There are various sources for analog noise.
One fairly common analog noise source an an avalanche diode.
The following circuit comes from "http://world.std.com/~wware/hw-rng.html" where it is presented
in the context of cryptography.
The circuit is described as follows:
"This circuit uses avalanche noise in a reverse-biased PN junction, the emitter-base junction of the first transistor.
The second transistor amplifies it. The first two ALS04 inverters are biased into a
linear region where they act like op amps, and they amplify it further.
The third inverter amplifies it some more, and clips it to TTL levels."
The salient points of this design are:
- This technique only generates a single random bit. It's your job to figure out how to drive lights off of it!
Thank you for visiting. Your comments are welcome.
. . .
. . .
©Copyright 2000-2005 by The Wolfstone Group.
All rights reserved.
You must read and abide by our terms of service.